Popochiu 2.0 - Alpha 4
New features
- Added is_pixel_art_game property to ProjectSettings. When selecting Pixel in Game type (setup popup) the default texture filter is set to TEXTURE_FILTER_NEAREST for props, characters and inventory items.
- NPC’s follows the player when the
follow_player
property istrue
. Thanks to @JuannFerrari. - Add `v_frames`` property to PopochiuProp.
- Add settings option to set a pixel perfect game. When
true
, the cursor moves in whole pixels (thanks to @Whyshchuck). - The cursor sprite doesn’t leave the viewport when the mouse pointer leaves the game window.
Fixes
- Audio Cues: Checking “loop” renders sound silent. Thanks to @JuannFerrari.
- Setting an inventory item as active with add_as_active makes the cursor take the appearance of the item.
- Devs can select items to start with in the Main tab.
Others
- Updated the maximum size of the plugin popups in an attempt to improve the UX of Mac users.
Files
popochiu_v2.0-alpha4.zip 506 kB
Nov 10, 2023
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Popochiu - Godot point n' click engine
A Godot plugin to make point n' click games, inspired by Adventure Game Studio and PowerQuest.
Status | In development |
Category | Tool |
Authors | Carenalga, StickGrinder |
Tags | Godot, godot_plugin, plugin, Point & Click, popochiu, tool |
More posts
- Popochiu 2.0.113 days ago
- Popochiu 2.0 is HERE!!!62 days ago
- Popochiu 2.062 days ago
- Popochiu 2.0 - Beta 3Apr 22, 2024
- Popochiu 2.0 - Beta 2Mar 18, 2024
- Popochiu 2.0 - Beta 1Feb 18, 2024
- Popochiu 1.10.1Feb 03, 2024
- Popochiu 2.0 - Alpha 5Nov 17, 2023
- Popochiu 2.0 - Alpha 3Oct 27, 2023
Comments
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So glad this exists ❤️
❤️❤️❤️