Popochiu - Godot point n' click engine
A downloadable Godot addon
Popochiu
English
A Godot plugin to make point n' click games, inspired by Adventure Game Studio and Power Quest. If you want to know more about this tool, check out the project's GitHub page.
Join our Discord to keep up to date with the development log, ask questions, report bugs, and chat.
Follow me on Twitter! I don't post too much, but I'll use it for important announcements.
You can support the development of the project on Ko-fi if you like.
Español
Un plugin de Godot para crear juegos point n' click inspirado por Adventure Game Studio y Power Quest. Si quieres saber más acerca de esta herramienta, puedes visitar la página de GitHub del proyecto.
¡Únete a nuestra comunidad en Discord! para saber lo que pasa cada semana, hacer preguntas, reportar errores, o compartir lo que haces.
¡Sígueme en Twitter! para estar al tanto de anuncios importantes.
También puedes ayudarnos con dinero en Ko-fi si el proyecto te resulta útil o interesante.
How to install
- Download the correct release for your Godot version: if you are using Godot 4+, download the most recent one; if you are using Godot 3.5+, download 1.10; If you are using Godot 3.3 to 3.4.5, download 1.8.7)
- Extract it and copy the addons folder into your project folder.
- Open your Godot project and enable the Popochiu plugin: Project > Project Settings and then select the Plugins tab on top.
- Popochiu will show you a popup indicating it will restart the engine.
- You'll see the Popochiu dock at the right.
Cómo instalarlo
- Descarga la versión correcta para tu versión de Godot: si usas Godot 4+, descarga la versión más reciente; si usas Godot 3.5+, descarga la versión 1.10; si usas Godot 3.3 a 3.4.5, descarga la versión 1.8.7)
- Extrae el contenido del archivo y copia la carpeta addons en la raíz de tu proyecto.
- Abre tu proyecto de Godot y habilita el plugin de Popochiu: Proyecto > Configuración del Proyecto y selecciona la pestaña Plugins en la parte superior.
- Popochiu te dirá que reiniciará el motor.
- Verás el panel de Popochiu a la derecha.
Then what?
Using Godot 4 with the latest version?
Then, get familiar with Popochiu, heading to the Creating a game stub guide.
Keep an eye on our documentation site, that will be make more and more complete over time.
Using Godot 3 with the legacy 1.x version?
We have video tutorials here (English subs. - English voice comming soon).
And you can read the documentation for the legacy version here.
¿Y ora qué?
¿Estás usando Godot 4 con la última versión?
Entonces, familiarízate con Popochiu siguiendo nuestra guía: Creating a game stub (Creando un prototipo de juego). No pierdas de vista nuestro sitio de documentación; se irá ampliando y mejorando con el tiempo.
¿Sigues con Godot 3 y la versión 1.x?
Aquí puedes ver los tutoriales acerca de cómo usar el plugin (¡con audio en Español!).
What about an example project?
Here you can check this demo project that shows a game with two rooms, two characters that can talk using emotions, 3 inventory items, a dialog tree, music and sound effects, and a little-simple puzzle to solve.
¿Hay ejemplos?
Ora sí que lo hay. Aquí puedes ver un proyecto en el que se crearon dos habitaciones, dos personajes con un diálogo entre ellos (ambos usan emociones), 3 objetos de inventario, y un pequeño puzle para resolver.
Games done with Popochiu!
- Gustavo the Shy Ghost - English
- With Our Eyes Wide Open - English
- Escape from Rat Park - English
- The Sunnyside Motel in Huttsville Arkansas - English
- Detective Paws - English
- A Recreated Dialog Everybody Saw Already in One Popular Detective Game - English
- The Bold Blueprint - English
- The forge of time - English
- Zappin' da Mubis - English
- Reality-On-The-Norm: Ghost of Reality's Past (password: popochiu) - English
- Breakout (demo) - English
- Librería Café, Buck L. Du Temp - Spanish
- Poin'n'Sueldo - Spanish
- Dr. Rajoy - Spanish
- I'm Byron Mental - Spanish
- Benito Simulator - Spanish
- Pato & Lobo - English and Spanish
Status | In development |
Category | Tool |
Rating | Rated 4.9 out of 5 stars (32 total ratings) |
Authors | Carenalga, StickGrinder |
Tags | Godot, godot_plugin, plugin, Point & Click, popochiu, tool |
Download
Click download now to get access to the following files:
Development log
- Popochiu 2.0.135 days ago
- Popochiu 2.0 is HERE!!!85 days ago
- Popochiu 2.085 days ago
- Popochiu 2.0 - Beta 3Apr 22, 2024
- Popochiu 2.0 - Beta 2Mar 18, 2024
- Popochiu 2.0 - Beta 1Feb 18, 2024
- Popochiu 1.10.1Feb 03, 2024
- Popochiu 2.0 - Alpha 5Nov 17, 2023
Comments
Log in with itch.io to leave a comment.
I just started using this and it is so powerful! Thank you so much for your hard work on this.
Thank you so much for saying that!!! We’ve worked hard on this, and it is good to know it is being useful for game devs.
It doesn't seem like the discord link is working.
Hi. Thanks for reporting that. I’ll update it once I’m back home. Here it is in the meantime.
Example project link doesn't work.
Thanks! I’ll update it. This is the new one: https://github.com/carenalgas/popochiu-sample-game
My game is in the list! Incredible!
Of course it had to be
When is Popochiu 2.0 full version for Godot 4.0 coming out?
Probably in two weeks. But we’ll try to make it last shorter.
Hey! firstly congrats for the plugin, it looks very good! I'm about to do a mobile point and click game, how could this plugin help me for? I tried to simple use it but the character moving not worked when testing the apk :c thanks a lot
Hey! Thanks for your kind words and your purchase.
I haven’t tested the plugin on mobile devices yet, but it shouldn’t be too difficult to make it recognize input for movement. However, enabling the inventory and settings menu might require some work.
I’ll see if I can allocate some time to work on it, or if a team member can handle it.
I've been looking for something like this for a while, it looks like a great alternative to Escoria, which I struggled with quite a bit. Could I ask for an update on how the port to Godot 4.0 is going?
Hi luna!
About version 2.0 (which is the one that works in Godot 4) all the features from version 1 are functioning, but we haven’t yet tested all possible scenarios, so there might be issues we haven’t encountered yet.
One of the contributors is enhancing the Aseprite Importer to not only import character animations but also rooms, which will automatically create Props. There will also be an improvement for importing inventory items.
I’ll start working on enhancing the game’s graphical interface today, making it easier to create from scratch or choose from various templates: a 7-verb template, a verb-coin template, the default BASS template the plugin uses, and a Sierra-style template. Hopefully, that will be operational by next week.
Furthermore, today I’ll be adding an enhancement that allows multiple characters to move simultaneously.
You can join our Discord to stay updated on the latest developments.
Very promising. Look forward to v2.0 and Godot 4 support!
Checked out Escoria at all? https://docs.escoria-framework.org/en/devel/general/what_is_escoria.html
Yup. At the moment I started building Popochiu I didn’t like the workflow of Escoria, but I didn’t experiment much with it.
It's nice to have two cakes!
Great plugin! Altough I'm an experienced programmer, I'm new to Godot and GDScript and this plugin is an excelent way to understand the engine and how how to structure a game. I was interested in developing a Point&Click game, so that's a big plus.
I see you are porting the add-on to Godot 4.0. Do you recommend Gotod 4.0 for Popochiu to a begginer or 3.5 is still recommended ?
Thanks for your comment. I’m happy to know you think the plugin is great. For an experienced beginner I recommend using Godot 4.0 because it has great improvements in scripting in comparisson with Godot 3. Buuuut, it is still in beta and you can experience some bugs (like losing textures). If you are just experimenting, then it will be fine if you start with Godot 4.0.
Most of the plugin is already working in Godot 4.0. I hope to release the first beta next week!
I was thinking the same way... to embrace the new features and differences in language, instead of learning the "old way" and adapting later to it. Thanks!
Fun fact: I was watching your tutorial videos and realized I wasn't using the subtitles. I'm portuguese, so it's not hard do understand it :-D
I want to use it for my next game, but i need more help, tutorials, code snippet... I'm trying to learn Godot scripting but it's pretty hard...
Glad to know that. I'm working on some tutorials for the plugin, hope they will be ready next weekend. And if you are interested in learning Godot, this YouTube channels could be helpful: GDQuest, HeartBeast, PigDev. Also, the GDQuest team made a great Web app to leard GDScript: Learn GDScript from ZERO.
Tutorials are here @dialobic: https://www.youtube.com/playlist?list=PLH0IOYEunrBDz6h4G3vujEmQUZs8vLjz8
English subs. by the moment, but I'll upload a version with English voices soon.
This is SO exciting! I love PQ but dig Godot more than Unity! Can't wait to try this out!
I'm glad you are excited about it. And I hope you can make something with it.
Any Discord server or bb I can join to follow this engine development?
I have similar feeling. PQ is great but for me, as ex AGS user, Unity is much much too heavy. I love Godot and Popochiu for its speed and explicitness