Popochiu 2.0 - Alpha 3
New features
- Now voice variations are defined as an
Array
of AudioCueSound instead of aString
with the base cue name and the number of variations. - Added a second parameter to
PopochiuCharacter.say()
andPopochiuCharacter.queue_say()
to send the dialog line emotion.
Fixes
- Dialog not appearing where the marker is.
- Cannot move WalkToHelper with mouse.
- Cannot Idelete elements from the Popochiu dock.
- Downloading graphical interface files error.
- Issues with playing multiple sound effects.
- Audio cues: can’t change pitch setting.
- (partial) Problems with Stretch properties.
- Crash when using camera_zoom.
- Updating the ID of dialog options no longer makes the text to write backwards in the Inspector.
Others
- Removed old methods with
_now
suffix by the newqueue_
prefix when the methods are intended to be used insideE.queue()
. - Updated README and LEEME with icons to show Godot supported versions and connected Discord users.
Files
popochiu_v2.0-alpha3.zip 514 kB
Oct 27, 2023
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Popochiu - Godot point n' click engine
A Godot plugin to make point n' click games, inspired by Adventure Game Studio and PowerQuest.
Status | In development |
Category | Tool |
Authors | Carenalga, StickGrinder |
Tags | Godot, godot_plugin, plugin, Point & Click, popochiu, tool |
More posts
- Popochiu 2.0.138 days ago
- Popochiu 2.0 is HERE!!!88 days ago
- Popochiu 2.088 days ago
- Popochiu 2.0 - Beta 3Apr 22, 2024
- Popochiu 2.0 - Beta 2Mar 18, 2024
- Popochiu 2.0 - Beta 1Feb 18, 2024
- Popochiu 1.10.1Feb 03, 2024
- Popochiu 2.0 - Alpha 5Nov 17, 2023
- Popochiu 2.0 - Alpha 4Nov 10, 2023
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