Popochiu 2.0 - Alpha 2
This version of the plugin works in Godot 4.0.x, Godot 4.1.x, and Godot 4.2-dev.
Features
- Aseprite importer working for characters. ⭐ Thanks to @StickGrinder.
- Add walk_to_clicked to PopochiuCharacter. ⭐ @Vonagam.
- Add optional offset to walk_to methods. ⭐ @Vonagam.
- Changed Point by Marker. ⭐ @Vonagam.
- Now characters can move in rooms simultaneously.
- Added Audio settings to toolbar. ⭐ @Framfra_.
Usability updates from 1.10
- Added filter text field to tabs so devs can filter the content by row or group name.
- New “Characters in room” group working in Room tab.
Fixes
- Sometimes Popochiu doesn’t load objects data on start #17
- Character positions inside rooms is not being stored #23
- AudioCues are not being ordered when created #31
- AudioCue doesn’t update the list of buses when more are created in the Audio panel #44
- Error on running project #48
- Type cast failing for AudioCue on play #53
- Can’t create more than one character #55
- Main scene changes automatically #56
- Creating Props doesn’t associate the .tscn properly #58
- Preload error trying to add sound effect to character #65
- Voices not working in the latest version #85
- Sending emotions with
E.queue([])
is working:await E.queue([ "Player(angry): Hola", "Player(angry): Soy", "Player(angry): Goddiu", ])
Files
popochiu_v2.0-alpha2.zip 514 kB
Oct 07, 2023
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Popochiu - Godot point n' click engine
A Godot plugin to make point n' click games, inspired by Adventure Game Studio and PowerQuest.
Status | In development |
Category | Tool |
Authors | Carenalga, StickGrinder |
Tags | Godot, godot_plugin, plugin, Point & Click, popochiu, tool |
More posts
- Popochiu 2.0.138 days ago
- Popochiu 2.0 is HERE!!!88 days ago
- Popochiu 2.088 days ago
- Popochiu 2.0 - Beta 3Apr 22, 2024
- Popochiu 2.0 - Beta 2Mar 18, 2024
- Popochiu 2.0 - Beta 1Feb 18, 2024
- Popochiu 1.10.1Feb 03, 2024
- Popochiu 2.0 - Alpha 5Nov 17, 2023
- Popochiu 2.0 - Alpha 4Nov 10, 2023
- Popochiu 2.0 - Alpha 3Oct 27, 2023
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