Popochiu 1.10.0


Popochiu v1.10.0

This update adds a major feature that will facilitate the workflow for those who use Aseprite.

With this update, we will close the cycle of improvements for Popochiu version 1 to focus on version 2, which will work only in Godot 4.

๐Ÿ‘‰๐Ÿ‘‰๐Ÿ‘‰ Check the wiki for more details! ๐Ÿ‘ˆ๐Ÿ‘ˆ๐Ÿ‘ˆ

Fixes

  • #23 characters_cfg no longer exists in PopochiuRoom. Now its state script has a characters: Dictionary property that stores the state of characters in the room. At the moment, only position and _looking_direction are being stored.
  • #31 Now rows created in TabAudio are sorted alphabetically when adding new audio files to the project.
  • #44 The bus list in each AudioCue now uses the buses created in Godotโ€™s Audio panel.

New features

  • Characters have a built-in animation player and automatically support 8-directions animations for Walk, Talk and Idle states. More animations can be played using the play_animation() function, and they will all support un to eight directions: (up) walk _u, (up-right) idle _ur, (right) grab _r, (down-right) look _dr, (down) drop _d, (down-left) use _dl, (left) push _l, and (up-left) pull _ul. Thanks to @mgdesign for contributing this feature.
  • The new Aseprite importer allows for one-click animations creation and setup for characters. Support for Props and Inventory Items will be added in next versions. Thanks to @stickgrinder and @drbbgh for contributing this feature.
  • Tabs in the Popochiu panel have text fields for filtering objects and groups in each tab.
  • Added a new group to rooms to show the characters inside it, and make easier adding and removing them.

Files

popochiu-v1.10.0.zip 236 kB
May 05, 2023

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