Popochiu 1.3.2
Puedes leer la versión en español más abajo ⊂( ・ ̫・)⊃ .
English
Changes
- Now you can use emotions when characters talk. In each PopochiuCharacter script you can know the current emotion with the emotion property.
E.run([ "Player(angry): I don't need your help!", 'Betty(sad): Wha... what? Why are you so angry?', 'Player: Leave me alone!' ])
func play_talk() -> void: if emotion == 'happy': $AnimatedSprite.play('happy') else: $AnimatedSprite.play('talk')
Español
Cambios
- Ahora se pueden usar emociones cuando hablan los personajes. Cada script de un PopochiuCharacter puede saber qué emoción tiene el personaje con la propiedad emotion.
E.run([ 'Player(enojao): ¡No necesito que me ayudes!', 'Marta(triste): Bueno pero no se enoje', 'Player: Está bien...' ])
func play_talk() -> void: if emotion == 'feliz': $AnimatedSprite.play('talk_happy') else: $AnimatedSprite.play('talk')
Files
popochiu-v1.3.2.zip 636 kB
Jun 09, 2022
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Popochiu - Godot point n' click engine
A Godot plugin to make point n' click games, inspired by Adventure Game Studio and PowerQuest.
Status | In development |
Category | Tool |
Authors | Carenalga, StickGrinder |
Tags | Godot, godot_plugin, plugin, Point & Click, popochiu, tool |
More posts
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- Popochiu 2.0 - Beta 2Mar 18, 2024
- Popochiu 2.0 - Beta 1Feb 18, 2024
- Popochiu 1.10.1Feb 03, 2024
- Popochiu 2.0 - Alpha 5Nov 17, 2023
- Popochiu 2.0 - Alpha 4Nov 10, 2023
- Popochiu 2.0 - Alpha 3Oct 27, 2023
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